Mah Jongg

Card Game
Mah Jongg Card Game Contains:
  • 152 golden-edged cards
  • score pad
  • custom card tray
  • illustrated instructions

Millions of players are fascinated by Mah Jongg, the enchanting game of luck and skill. Now you can experience its beauty and pleasure in the Mah Jongg Card Game.

Play 1 of 2 ways:

Choose the modern American Rules or the classic Chinese rules. The American version kicks off the action with the ever-popular "Charleston" while the Chinese version offers a myriad of game-play possibilities. Both inspire you to draw and discard your way to a winning hand.

The golden-edged cards feature faithful renderings of fine Mah Jongg tiles. With their gorgeous watercolor images, the suits of authentic Mah Jongg will fill your hand and delight your eyes.

A versatile card tray identifies each player's Wind and makes drawing and discarding easy.

Experience the unforgettable excitement of victory when you finish your hand and announce "Mah Jongg!"

Winning Moves Games

Recommended for: 3-6 players ages 13 and up.

Pathfinder Bestiary 3

Pathfinder Bestiary 3
Nightmares and Legends

The Pathfinder RPG Bestiary 3 is the third indispensible volume of monsters for use with the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The Pathfinder RPG Bestiary 3 includes:
  • More than 300 different monsters
  • Classic terrors from myth and literature, from the frumious bandersnatch and the righteous valkyrie to the cunning dybbuk and elusive kappa
  • Hordes of new creatures you can construct, grow, or summon to aid your party in its adventures
  • New player-friendly races to let you adventure as canny ratfolk, genie-blooded sulis, and more
  • New familiars, animal companions, and other allies
  • Challenges for any adventure and every level of play
  • Some of the strangest and most beloved creatures from fantasy roleplaying history and the Pathfinder campaign setting
  • Hosts of new templates and variants
  • Appendices to aid in monster navigation, including lists by Challenge Rating, monster type, and habitat
  • Expanded universal monster rules to simplify special attacks, defenses, and qualities
  • AND MUCH, MUCH MORE!

Paizo Publishing

The Road to Canterbury

A game of pilgrims, pardoners, and the Seven Deadly Sins
The Road to Canterbury Contains:
  • 1 Game Board
  • 1 Card Supply Board
  • 44 Sin Cards
  • 21 Pardon Cards
  • 12 Relic Cards
  • 7 Pilgrim Cards
  • 6 Last Rites Tokens
  • 3 Pardoner Reference Cards
  • 3 Coin Bags
  • 90 coins
  • 1 Parson Pawn
  • 75 Corruption Cubes
  • Rules

Greed, Pride, Gluttony, Wrath, Luxury, Idleness, and Envy — the infamous SEVEN DEADLY SINS. For the faithful, they instill horror. For you, on the other hand, they present a wonderful business opportunity! In The Road to Canterbury, you play a medieval pardoner who sells certificates delivering sinners from the eternal penalties brought on by the Seven Deadly Sins. You make your money by peddling these counterfeit pardons to Pilgrims traveling the road to Canterbury. Pardoning such wickedness should be easy money, right?

Not quite. For you to succeed as a pardoner, you'll need to do more than just sell forged pardons for quick cash. To keep your services in demand, you will actually need to lead these Pilgims into temptation yourself! Perhaps some phony relics might also help? You just happen to have some of those too.

However, there is one big catch. The Seven Deadly Sins live up to their name: each sin that a Pilgrim commits brings Death one step nearer, and a dead Pilgrim pays no pardoners!

So much to forgive, so little time. Will you be able to outwit your opponents by pardoning more of these Pilgrims' sins before they die or finish their pilgrimage to Canterbury?

Gryphon Games

Recommended for: 2-3 players ages 10 and up.
Dominon

Hinterlands

Dominion Hinterlands Contains:
  • 300 cards
  • Storage tray
  • rule booklet

The world is big and your kingdom small. Small when compared tot he world, that is; it's moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds any3way, if such things exist; it's moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. You've heard of far-off places - exotic countries, where thy have pancakes but not waffles, where the people wear the wrong number of shirts, and don't even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.

This is the 6th addition to the game of Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions.

The central theme is cards that do something immediately when you buy them or gain them.

Dominion Hinterlands is an expansion, and cannot be played by itself; to play with it, you need Dominion, or a standalone expansion to Dominion (e.g., Dominion: Intrigue). Those profide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Hinterlands can also be combined with any other Dominion expansions you have.

We hope you enjoy this expanding world of Dominion!

Not a Complete Game. A complete copy of Dominion, or a standalone expansion to Dominion (e.g., Dominion: Intrigue) is required to play.

Rio Grande Games

Recommended for: 2-4 players ages 13 and up.

Valid XHTML 1.0 Strict